You must go there and learn for yourself. House Redoran: "The khans of the Great Houses are called 'councilors. I know little of the settled people. House Telvanni: "The khans of the Great Houses are called 'councilors. They call it 'Sadrith Mora,' which means 'forest of the mushrooms' in our tongue. I have heard the Telvanni live in giant mushrooms.
I'm sure it is a very bad place. But you must go and find their councilors and persuade them to name you Hortator. In a harrowing, you will be judged by the spirits and ancestors to see if you are worthy.
Sul-Senipul was my father, and his spirit guards his bonemold long bow deep in the burial caverns. Return to me with this bow, and I will adopt you into the Ashlander tribes as a Clanfriend. You have completed the initiation rite. Keep my father's bow, and bear it with honor. You are a friend of our tribe, and may rest in any Urshilaku bed, but do not harm other tribe members, or take their things. And now I will fulfill my other promise. Go to the wise woman's yurt, and Nibani Maesa shall examine you, and test you against the Nerevarine prophecies.
The legend of Moon-and-Star is known to all loremasters. No man but Nerevar may wear that ring and live. This is a true sign. This is a miracle, a blessing of Azura, and no man may deny it.
I have the duty of protecting the honor of the tribe in peace and war. When you tell your story to the ashkhan of each tribe, and show them your proofs, he should acknowledge you as Nerevarine on behalf of his tribe.
But it may not be so simple. An ashkhan may take the opportunity to extract a favor or service from you. Or the Erabenimsun may not be so ready to accept an outlander as Nerevarine. Third Trial: "You have entered the path of the Nerevarine. This is a hard thing to believe. But Nibani Maesa has spoken to me at length of this, and I have had time to consider. Therefore I shall keep my own counsel, and set before you my own test.
I do not dispute with the wise women, but their ways are not the ways of the warrior. Many before have tried the path of the Nerevarine, but all have failed the warrior's test. You must have strength, courage, and cunning.
These things I would test. When spoken to again, before acquiring all three tokens "When you bring me the three tokens from the ruins of Kogoruhn, I shall tell you the secret of the Third Trial.
These three tokens you have brought me. You may keep them. You have passed the Warrior's Test. And I will give you the secret of the Third Trial. And you must go to the Cavern of the Incarnate, a place sacred to Azura, and look for the moon and star. The secret of the Cavern of the Incarnate is set in a riddle:". You have my blessing, and the blessing of the tribe. You have faced the Third Trial in the Cavern of the Incarnate? Tell me what you saw and heard there. Perhaps you are the chosen one.
We shall see. I had promised her justice, and my failure to obtain it for her has troubled me. This gift pleases me, and does you honor. Zainab: "The wily Zainab of the Grazelands are proud, arrogant, and greedy, and none more than their Ashkhan Kaushad. But they are likable rogues, strong and self-assured. Show them you are strong and proud. Select the Magic Menu, then left click on the spell you wish to cast. Close the menus by clicking the Menu button again.
Now that a spell has been selected, press the Magic Mode button the R key by default to enter Magic Mode. There is no Yield function in Morrowind — it was added as a gameplay feature in Oblivion. Use an expensive or exquisite ring or something. In order to know more, Maesa asks you to find the Lost Prophecies and bring them to her, so that she may guide you better.
This extended conversation with Maesa produces many dialogue topics; you should probably explore all of them as they are more relevant than average to the Main Quest's plot and what is coming up in your adventures. When you have the required Journal entry, which ends with " Now it's time to report back to Caius ", you may do so for your next assignment and a reward of gold.
Jump to: navigation , search. This quest page is currently being rewritten as part of the Morrowind Overhaul Project. The page is being rewritten and checked in several stages. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines.
Walkthrough : not written Objectives : written by already written not checked Reward : not written. Detail Walkthrough : not written Objectives : written by already written not checked Reward : not written. Contents 1 Quick Walkthrough 2 Detailed Walkthrough 2. Travel to the northern coast to find out more about the Nerevarine Prophecies and how it relates to you.
Caius Cosades in Balmora. Urshilaku Camp , Urshilaku Burial Caverns. Zainsubani Informant. Sixth House Base. The Wraith of Sul-Senipul. Caius promoted me to Apprentice [ sic ] rank in the Blades, and gave me the Emperor's secret orders and told me to read them.
The Emperor thinks the Nerevarine prophecies are genuine, and that I may be the Nerevarine. I'll tell them my story, and tell them to test me against the Nerevarine prophecies, then report back to Caius. Nuleno Tedas gave me directions to Urshilaku camp. The camp is due north from Maar Gan, but high ridges lie in the way. Before adding a bug to this list, consider the following: Please reload an old save to confirm if the bug is still happening.
Cancel Save. Universal Conquest Wiki. Caius promoted me to Apprentice rank in the Blades, and gave me the Emperor's secret orders and told me to read them. The Emperor thinks the Nerevarine prophecies are genuine, and that I may be the Nerevarine. I'll tell them my story, and tell them to test me against the Nerevarine prophecies, then report back to Caius. Nuleno Tedas gave me directions to Urshilaku camp. The camp is due north from Maar Gan, but high ridges lie in the way.
A shipwreck at the seamouth of the ravine is a landmark. Swim east around the headland. Pass east through the ruins of Assurnabitashpi Shrine. Urshilaku Camp lies east of the ruins, inland in a low hollow. I have slain an Urshilaku Ashlander. This will make my mission to speak with Sul-Matuul and Nibani Maesa more difficult. I have been told to go speak with Zabamund, a gulakhan, Sul-Matuul's champion, in his Zabamund's yurt.
If Zabamund gives me permission, then I may enter the ashkhan's yurt and speak with Sul-Matuul. I have persuaded Zabamund that I must speak to Sul-Matuul.
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