Any save games before this quest will still work. Go away, do a quest that alters reputation with another faction, and then re-try the mission. One will see all the ghouls lined up except Harland, who is wandering around the hangar. If one goes up to the launch pad and presses the button, cut scene music will start but no video of the rockets or the dome opening. One will get the xp and Karma for the quest, though.
If one goes back down again, Haversam will still tell them the journey is about to begin, with no other options left to pick. Rockets will be gone but all ghouls are still down in the hangar. It is believed the bug is triggered after Haversam is told that he is not able to embark on the journey. After triggering this glitch it is possible to see the rockets fly past at a much faster speed from the hangar when the player character exits the building and starts to walk down the stairs in front of the building leading to the road.
After that go back in, one will notice that they are still at the same point in the quest. Head upstairs and launch the rockets. The Rockets will launch as intended.
PC Another possible cause posted by Garmon Slaveman on YouTube: Launching Dome details are not loaded into memory, preventing the scene from rendering correctly. A workaround is to go as close to the dome as you can to ensure it is loaded properly using tcl console command helps immediately prior to launch , then returning to the launch room and proceeding with the quest.
The cutscene should render as intended. Xbox After completing the quest with sabotage, if one goes back and speaks with Chris he has no clue what happened to the ghouls. Even after you pick up the Igniting Agent, the script engine will not acknowledge it, even when it is in one's inventory. Upon going back to Chris Haversam, he will sometimes not acknowledge that the player character have it either.
Going to the Dino-Dee Lite store and getting the rockets in the backroom does not seem to work sometimes either. Without these rockets, the quest is impossible to complete through normal means. This prevents completion of the mission. RADical , second isotope near dead brahmin is missing. Even shooting the body or using dynamite will not get the body out of the ground.
PC Playstation 3 Xbox Sometimes after the rockets launch, the Launch Music will turn into to a crackling noise that is impossible to get rid of. This overrides the static's script. PC Another solution for PC is to use the console command "tcl" from the observation room and walk to the ground of the test site without going back through the building.
The music will fade out without being replaced by static. Xbox After returning with the second component, and subsequently giving it to Chris Haversam, it is possible that the two speech options to initiate or delay the rocket launch will appear, but no selection can be made. This locks the game up, and a previous save must be loaded workaround: Type 'setstage 50' into the developer console, and it'll set the quest to the stage where the Courier goes up and launches the rockets.
If I remember right, the last nightkin dosn't show on the locator. When you do find him he will say 'you killed all his breatheran and you must die'. Note: very hard to kill. Finish him off and then go see jason. Either ED-E or Boone has a perk that lets you see cloaked enemies I generally go with those two as companions for as long as possible, it makes me sad to let them go ;-; , but I don't know if they show up on your radar whether cloaked or not. Keep checking your Pip-Boy's local map and look for areas you haven't explored yet this is a good strategy in every area, by the way.
Davison the leader doesn't actually show up as an enemy until after you confront him. I finished it, thanks for all of the help. Originally posted by NanoMusheens :. Originally posted by remember, thou art but a man :. Last edited by JBrown ; 25 Nov, pm. However, it is not necessary to kill a single nightkin for Harland to sneak out alive; only mindful timing.
You can also find some jet suggesting Harland is a heavy jet user, as many ghouls are. Anyway, the best way is to just use a 9mm and shoot for one of the legs and keep your distance. The best place to do this is to lure them in the first room I think there were 3 controller stations lined up in the middle where you dealt with the first Nightkin. She was imprisoned and her remains can be found in the jail section of the basement. If Chris is killed after telling him to begin the launch, but before the launch itself, his body will appear in Novac.
They one-use only, but you find a bunch scattered about the wasteland.
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