Please enable JavaScript in your browser. Live PTR. Classic TBC. Post by anywherenotes Hi, I'm wondering if combat daggers is a viable raiding spec. The reason i'm wondering about daggers is I have a heartpierce , however my best slow weapon is tied between nighttime and seven-fingered claws.
Post by anywherenotes Sure, why not. So I was thinking it's not that good to use daggers for combat. Post by CanadianSniper Sure, why not. CQC works with fist weapons as well as daggers.
Which one would be better? Swords are technically better, but both can do amazing DPS and daggers are more fun imo. No backstab, no ambush with swords. I choose daggers even if swords are technically considered to be better.
You know, you can switch weapons while in combat, so if you wanted, you could use an addon like Itemrack, set a couple keybinds, and instantly shift between weapon sets depending on your needs. True enough. Though it is possible to get both, if you want to. Swords is superior. Thanks for the information guys! So you guys are saying swords are better, but should i wait until i can get a good sword or should i get a dagger if i can get one earlier? Swords is stronger than daggers till AQ where they level out, hemo becomes stronger than combat in Nax - as a human rogue swords is always better than daggers until Nax.
No, just no. As soon as you get the daggers from MC it outperforms combat swords. The reason people tend to think sword is better is just because it is easier positioning, aka if you miss a backstab from not behing behind but with swords you are most likely to hit with sinister instead. Combat Potency is king of all rogue talents in PvE. The substantial amount of energy you will gain from this talent is what separates Combat builds above any other talent tree for PvE damage output.
You will want to be sure to have a very fast off hand weapon 1. Surprise Attacks is a pretty valuable talent for a single point, but not terribly exciting. Preventing your finishing moves from being dodged is very good and also feels good - no more dodged Expose Armor s costing you valuable energy and time. Master of Deception is very important in PvP combat to increase the chance you get to land an opening move like Sap or Cheap Shot on your enemies before they see you.
Five ranks of Master of Deception is equivalent to having the same stealth as a player three levels higher than you. Opportunity is a great talent for dagger rogues, but not particularly useful for other rogues. The increased damage on Garrote alone is typically not worth the points for a rogue not using daggers. Sleight of Hand is a pretty undesirable talent. It gives some minor increase to survivability in PvP, and is basically useless in PvE. If you need to be casting Feint in PvE something is very very wrong.
Dirty Tricks is a must-have talent for PvP combat. The range and energy cost reductions this talent provides are something you can not go without.
Camouflage gives two important benefits by increasing your speed while stealthed and decreasing the cooldlown of Stealth. The decreased cooldown is very good in PvP because it allows more frequent re- Stealth s to allow more use of powerful opening moves. Initiative is a great talent to allow you to get extra combo points most of the time when you initiate on an enemy. This lets you move into powerful finishing moves more quickly and easily chain a Cheap Shot stun into a Kidney Shot stun.
Ghostly Strike is a nice utility ability that provides decent damage and some very valuable dodge chance when facing other enemy rogues. Improved Ambush is only useful for dagger builds and is skipped by most PvP Subtlety builds that prefer to use Hemorrhage. Setup is one of the weaker talents for subtlety that only functions when you are being attacked and are able to dodge the incoming attacks. Because of it's fairly narrow use and the power of the other talents on this tier, most Subtlety builds will skip this talent.
Elusiveness gives a very impressive 90 second reduction to the cooldown of Blind , reducing it from a 3 minute cooldown to only 90 seconds. This is an extremely strong crowd control ability and you do not want to miss this talent. Serrated Blades passively increases all of your damage output by causing your attacks to ignore some of the opponent's armor. The damage increase is good, but this talent is usually taken because it is required to unlock Hemorrhage in the next tier.
Heightened Senses is another very good Subtlety talent. The increased stealth detection helps you to get those all-important opening moves against enemy Rogue s and Druid s. Preparation gives the rogue a tremendous amount of power by being able to use some of their most powerful cooldowns a second time.
This can help a rogue to really take over an arena game by having extra defensive and offensive cooldowns. Dirty Deeds helps your opening sequences to be much more powerful by making a significant reduction to the cost of your most used opening move, Cheap Shot. The ability damage increase is also nice for being able to finish off enemies before they can get healed back up. This is a talent you don't want ot miss. Hemorrhage is an exceptional damage dealing talent that gives you a combo point builder like none other.
Hemorrhage deals excellent damage and costs only 35 energy - allowing much more frequent use compared to Sinister Strike or Backstab. Master of Subtlety increases your damage for a short time after coming out of stealth.
While there is nothing wrong with this talent in itself, it is generally regarded as weaker than the competing options surrounding it in the Subtlety tree.
Deadliness is a great talent that provides a very strong and very reliable increase to the rogue's damage output. Enveloping Shadows is a strong talent that will increase your chance to completely resist area effects like Frost Nova and Psychic Scream. This is great, but to fit it into a PvP talent build you would have to sacrifice other exceptional talents like Vile Poisons , Deadliness , Cheat Death , or Sinister Calling.
Because of the other options that are even more powerful, most Subtlety builds will skip this talent. Premeditation allows a few extra combo points if you can see your target ahead of time which can lead to some great opening sequences.
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